Live streaming has become increasingly popular, with most streamers presenting their real identity. However, Virtual YouTubers (VTubers), virtual 2D or 3D avatars that are voiced by humans, have emerged as a new type of streamers that are attracting a growing viewership in East Asia. Although prior research has found that many viewers seek real-life interpersonal interactions with real-person streamers, it is currently unknown what makes VTuber live streams engaging or how they are perceived differently than real-person streamers. We conducted an interview study to understand how viewers watch and engage with VTubers and how they perceive the identities of the voice actors behind the avatars (i.e., Nakanohito). The data revealed that viewers intentionally upheld the disembodiment of VTuber avatars from their voice actors. We uncover the nuances in viewer perceptions and attitudes and further discuss the implications of VTuber practices to the understanding of live streaming in general.
![Chenxinran Elise Shen](/authors/admin/avatar_huc99fb0656c44c897e21379d687f5034a_1800977_270x270_fill_lanczos_center_3.png)
HCI Researcher
I am an HCI researcher interested in Virtual Reality (VR) and Artificial Intelligence (AI). My enthusiasm lies in exploring how VR and AI-mediated technologies can influence an individual’s perception and behavior, and the potential of this influence to enhance communication among people. I recently completed my Master’s degree in Computer Science at the University of British Columbia, under the co-supervision of Prof. Joanna McGrenere in eDapt and Prof. Dongwook Yoon in D-lab. My thesis involved developing a VR system named LegacySphere. This system offers a perspective-taking approach aimed at enhancing younger adults’ understanding and empathy towards their elder family members by allowing them to experience their family members’ viewpoints. The paper is currently under review for CHI 2024. Prior to this, I completed my undergraduate degree in Computer Science at the University of Toronto, under the guidance of Prof. Daniel Wigdor in the Dynamic Graphics Project and Prof. Zhicong Lu. During this time, three of our Social Computing papers were accepted by CSCW and CHI conferences. Notably, my first-authored paper, which investigates the gig economy in gaming, was awarded an honorable mention at CHI. In addition to my academic pursuits, I am a cat lover and a fanfiction writer. Send me your cat pictures to elise.shen007@gmail.com , and I’ll reply with heartfelt words of praise and delight!