Adopting the perspective of another person can enhance one’s understanding of that individual, which can be especially valuable in the context of intergenerational communication. However, it can be challenging to achieve this shift in perspective. We explored leveraging the Proteus Effect – behaviour and perspective modulation in Embodied VR – with the aim of improving younger adults’ understanding and empathy of their older family members’ life experiences. We asked younger adults to adopt the identity of their older family members at different ages through avatar swapping under several conditions. We collected rich qualitative data from 10 participants (5 dyads with a one-generation gap), and analyzed the data using reflexive thematic analysis. Our work suggests: 1) important design considerations for a VR setup that can facilitate intergenerational communication and lead to greater empathy; 2) the manner in which this VR setup affects both older adults and younger adults individually

HCI Researcher
I am an HCI researcher interested in Virtual Reality (VR) and Artificial Intelligence (AI). My enthusiasm lies in exploring how VR and AI-mediated technologies can influence an individual’s perception and behavior, and the potential of this influence to enhance communication among people. I recently completed my Master’s degree in Computer Science at the University of British Columbia, under the co-supervision of Prof. Joanna McGrenere in eDapt and Prof. Dongwook Yoon in D-lab. My thesis involved developing a VR system named LegacySphere. This system offers a perspective-taking approach aimed at enhancing younger adults’ understanding and empathy towards their elder family members by allowing them to experience their family members’ viewpoints. The paper is currently under review for CHI 2024. Prior to this, I completed my undergraduate degree in Computer Science at the University of Toronto, under the guidance of Prof. Daniel Wigdor in the Dynamic Graphics Project and Prof. Zhicong Lu. During this time, three of our Social Computing papers were accepted by CSCW and CHI conferences. Notably, my first-authored paper, which investigates the gig economy in gaming, was awarded an honorable mention at CHI. In addition to my academic pursuits, I am a cat lover and a fanfiction writer. Send me your cat pictures to elise.shen007@gmail.com , and I’ll reply with heartfelt words of praise and delight!